AI Insights · Timothy · October 2021
Top 5 Historical Games on Android in South America Q3 2021
Explore the performance of the top 5 historical games on Android in South America for Q3 2021, including metrics on weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 historical games on the Android platform in South America. Here’s a breakdown of their trends in weekly downloads, revenue, and active users based on data from Sensor Tower.
Rise of Kingdoms: Lost Crusade by LilithGames showed strong financial performance, with weekly revenues peaking at approximately $155.7K in early August. The game also experienced a significant rise in weekly downloads, reaching a high of 92.8K in the final week of September. Active user numbers saw a notable increase, growing from around 298K at the start of the quarter to over 410K by the end.
Rise of Castles: Ice and Fire from Long Tech Network Limited had a steady revenue stream, maintaining weekly earnings around $40K-$45K. Downloads peaked at 50.2K during the first week of August but saw a decline towards the end of September. Active user numbers followed a similar trend, starting from 142K and peaking at 194K mid-quarter before dropping to 135K.
Guns of Glory: Lost Island by FunPlus International AG experienced consistent weekly revenues, peaking at $24.3K in early July. The game’s downloads saw fluctuations, with the highest number being 22.9K at the end of June. Active users showed a peak in late August at 155.7K, but the numbers fluctuated throughout the quarter.
Royal Match by Dream Games, Ltd. maintained a stable revenue stream, with weekly earnings around $20K-$23K. Downloads saw a downward trend, starting at 22.6K in late June and decreasing to about 7.2K by the end of September. Active users peaked at 162K in mid-July but saw a gradual decline to 132K by the end of the quarter.
Manor Matters from Playrix showed a declining trend in revenue, starting at $18.8K and ending at approximately $10.8K. Weekly downloads also decreased significantly from 64.5K at the beginning of the quarter to around 10.5K by the end. However, active users remained relatively high, starting at 471K and ending at 289K.
For more detailed insights and data, visit Sensor Tower.